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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Nonlinear Progression is a dialog about games and the experiences that surround and reflect them. Each episode, we endeavor to discuss various topics within the spectrum of game design and presentation from a consumer’s perspective.</description><title>Nonlinear Progression</title><generator>Tumblr (3.0; @nonprog)</generator><link>http://nonprog.tumblr.com/</link><item><title>Nonlinear Progression 1 - SpaceLength: 1h40m
In their debut...</title><description>&lt;iframe class="tumblr_audio_player tumblr_audio_player_347876179" src="http://nonprog.tumblr.com/post/347876179/audio_player_iframe/nonprog/tumblr_kwo3uzRmgq1qakfuq?audio_file=http%3A%2F%2Fwww.tumblr.com%2Faudio_file%2Fnonprog%2F347876179%2Ftumblr_kwo3uzRmgq1qakfuq" frameborder="0" allowtransparency="true" scrolling="no" width="500" height="85"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Nonlinear Progression 1 - Space&lt;br/&gt;Length: 1h40m&lt;/p&gt;
&lt;p&gt;In their debut episode, Leif and Sam discuss the usage of space in games; both as a setting and as a notable element within their design. Titles referenced in the discussion range from the recent Star Trek Online beta to Asteroids, Descent, Freespace, and more recent titles such as Dead Space and Mass Effect.&lt;/p&gt;</description><link>http://nonprog.tumblr.com/post/347876179</link><guid>http://nonprog.tumblr.com/post/347876179</guid><pubDate>Fri, 22 Jan 2010 16:32:00 -0500</pubDate><category>space</category><category>games</category><category>use of the word milieu</category></item></channel></rss>
